JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.
JUYJ02599 Magneti'books, Polar Animals, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Polar Animals:40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10.